Space SHMUP
Space SHMUP - ReadMe File
Author: Evan Black
Modified: 2024-09-04
0. What is the link to your project on itch.io?
https://blackev1.itch.io/space-shmup
1. What are the controls to your game? How do we play?
Nothing different from the tutorial. WASD or arrow keys to move, space to shoot.
2. What creative additions did you make? How can we find them?
I've added two weapons:
Both of these weapons are the same rarity as the spread shot.
- The phaser, which fires two projectiles in a helix pattern
- The missile, which fires homing projectiles that use Bezier Curves to reach their targets.
I added a timer alongside a best time counter, acting like a high score.
I changed the PowerUp system so that you can use multiple weapons, essentially letting you keep that last five you picked up.
Lastly, I made the enemy spawn rate increase every 20 seconds to add a difficulty curve.
3. Any assets used that you didn't create yourself?
Only assets from the tutorial.
4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?
No
5. Did you get help from any AI Code Assistants?
No
6. Did you get help from any online websites, videos, or tutorials?
I used this video to help with programming the missiles' ability to search for an enemy: https://www.youtube.com/watch?v=wYSyfeoiK8k
7. What trouble did you have with this project?
Some trouble with Bezier curves, although I was able to get it to work.
8. Is there anything else we should know?
The missiles currently choose their target as soon as they are fired and won't redirect if another enemy gets closer or if the target is detroyed. I could have fixed this by having the projectiles find the closest enemy every update, but I wasn't sure how that would impact performance.
Leave a comment
Log in with itch.io to leave a comment.